I always wanted to be in games, ever since I was a kid. However, when I was a kid, there weren’t any jobs in games. Games were made by one or two guys in their garage on their own time. Even when you did get a job with a company, as my brother put it, your boss would frequently say “Great work on that game! You’re fired.” It was just that unstable.
|This was one of the best games of that era. Honest.|
|Alexander the Great had the right idea.|
Okay, I had some success with Flash and ActionScript 2. Then Adobe redid everything with ActionScript 3 and I was deterred again. Programming was not for me.
I dove into writing and designing games, which worked well with my English degree and technical writing background. I had a few jobs as a game designer, which are stories for another day, but the longest I worked on a game was at Totally Games on Star Trek: Bridge Commander.
|Or, as my brother called it: "Oh. Mah. God! It's, like, Totally Games!"|
|"No, guys, you go ahead and fight that ship. I'll just watch."|
Because I was frigging writing for frigging Star Trek! I got to do research on how photon torpedoes moved by watching the shows and movies. I wrote dialogue for Picard and Data that were performed by Patrick Stewart and Brent Spiner!
|This was the day he said I was his favorite writer. Honest.|
|These guys would be talking about how great a writer I was, too. Um, if they weren't busy.|
|Could I look any more uncomfortable?|
I like to think she meant to put it there.